Caio Simonetta
CS

Caio Simonetta

University of Central Florida (UCF) game design student/ producer

👋 Who I Am

Hi, I'm Caio Simonetta. I am a game design student at the University of Central Florida, this is my third semester at UCF. I have learned how to use programs like Maya, Zbrush, Adobe Substance Painter, and Unreal Engine as well as Unity. I have even been part of a group project to create two new board games. Also been part of recreating the 1985 video game Gauntlet.

Contact

Phone: 321-514-4042

Email: caiosimonetta15@gmail.com

Location: Orlando, Florida

LinkedIn: https://www.linkedin.com/in/caio-simonetta-474a29270/

Kitbashed Robots made in Maya.
Kitbashed Robots made in Maya.
Table made in Maya, added detail in Zbrush, colored and rendered in Adobe Substance Painter and rendered.
Table made in Maya, added detail in Zbrush, colored and rendered in Adobe Substance Painter and rendered.

Resume and Letter of Recommendation


Resume
Letter of Recommendation

📋 Honors & Awards

  • Made the Dean's list at UCF

  • Made the Dean's list at Valencia

Production


Art


Table made in Maya, added detail in Zbrush, colored and rendered in Adobe Substance Painter and rendered.
Table made in Maya, added detail in Zbrush, colored and rendered in Adobe Substance Painter and rendered.
3D platformer button WIP. 
Software used: Maya, Zbrush, and Substance Painter
Tri count: 3542
3D platformer button WIP. Software used: Maya, Zbrush, and Substance Painter Tri count: 3542
3D platformer coin WIP
Software used: Maya, Zbrush, and Substance Painter
Tri count: 1600
3D platformer coin WIP Software used: Maya, Zbrush, and Substance Painter Tri count: 1600
Untextured button
Untextured button
Untextured coin
Untextured coin
Wireframe button
Wireframe button
Wireframe coin
Wireframe coin
3D platformer speed booster WIP
Software used: Maya, Zbrush, and Substance Painter
Tri count: 7784
3D platformer speed booster WIP Software used: Maya, Zbrush, and Substance Painter Tri count: 7784
Kitbashed Robots made in Maya.
Kitbashed Robots made in Maya.
Untextured speed booster
Untextured speed booster
The Elder Scrolls V: Skyrim Iron Helmet made in blender
The Elder Scrolls V: Skyrim Iron Helmet made in blender
Wireframe booster
Wireframe booster
Cubes made in Maya, detailed in Zbrush, colored in Adobe Substance Painter and rendered in Unreal Engine
Cubes made in Maya, detailed in Zbrush, colored in Adobe Substance Painter and rendered in Unreal Engine

More projects I've worked one


🏫 Favorite Projects

  • Modeling the table

  • The kitbashed robots

  • Working with my peers to come up with new board game ideas

  • Recreating Gauntlet (1985)

Group Projects.

  • Worked with a group to create a small game in Unity. Everyone added something new whether it be a new character/ prop to the game or added something new to the game's code.

  • Recreated the 1985 video game version of Gauntlet, with me being one of three artists. Mostly responsible for making walls, floors, stat symbols, enemy spawners, etc.

  • Participated in a game jam from UCF's GameDev Knights Club to create a 48-hour fps game themed around quarters. Mostly contributed with the main menu art, enemy sprites, and player hand sprites.

  • Created 3D props and applied textures to them in a short game in which the player has to avoid the guards and collect treasure.

  • Short narrative bitsy game with two three endings.

🛠 Skills & Hobbies

  • Drawing: traditionally and digitally

  • Photoshop

  • Video editing

  • Photography

  • Adobe Indesign

  • Adobe Illustrator

  • 3D modeling